Sunday, February 11, 2018

Mobgoblin Race

Still under construction.

Despite a lesser measure of physical flexibility than typical goblins with whom they share an identical appearance, mobgoblins possess high density musculature and better communication skills. Although they are more gregarious and less adverse to working with others, mobgoblins usually develop those traits celebrating their frenzied feasts and destructive exploits as a culture. Being of greater average mass, mobgoblins are afforded fewer opportunities to ride the mounts preferred by their lighter kin.

Mobgoblin Racial Traits (10 RP)

+2 Strength, +2 Dexterity: Mobgoblin characters are brawny and quick. (2 RP)

Humanoid (Goblinoid): Mobgoblins are humanoids with the goblinoid subtype.

Small: Mobgoblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Normal Speed: Mobgoblins have a base speed of 30 feet.

Darkvision: Mobgoblins can see in the dark out to 60 feet. (2 RP)

Swarming: Unless one of them are pinned, paralyzed, stunned, unconscious, or otherwise unable to act; a Small mobgoblin and one other ally of the same size can occupy the same square without penalty. When attempting a melee attack of opportunity against a foe threatened by at least one other ally, a creature with this trait is considered to be flanking that foe regardless of positioning. (1 RP)

Sneaky: A mobgoblin gains a +4 racial bonus on Stealth checks. (2 RP)

Boss (Ex): During his or her turn, a mobgoblin able to address, signal or spur a specific creature within natural reach, can target that creature like a boss as a free action. Any creature so targeted, can use an immediate action at that very moment to take a 5-foot step or one free action. If one takes that 5-foot step, they must negate the next 5 feet of any movement they gain from their actions before their next turn expires. (1 RP)

Leading Edge (Ex): As a swift action, a mobgoblin can take a bonus 5-foot step in addition to any other movement(s) performed, or they can add 5 feet to any speed-enabled movement they gain from their very next action. Regardless of other prerequisites, when a creature with this trait gains one of the following feats, it also gains the next feat in parenthesis as a bonus feat: Sidestep (Improved Sidestep) or Step Up (Following Step). (2 RP)

Quick Rise (Ex): A kneeling mobgoblin can stand up by subtracting 5 feet from any speed-enabled movement he or she gains when taking an action normally available to one already standing. As a move action, a prone mobgoblin can stand up and move up to half his or her speed. If one of those actions provokes attacks of opportunity more than once, a given foe can only react to one such opportunity. (1 RP)

Languages: Mobgoblins begin play speaking Common and Goblin. Mobgoblins with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Gnome, Orc, Terran and Undercommon.

Random Mobgoblin Height and Weight:

Male Height: 2 ft. 8 in. + 2d4 in.
Male Weight: 40 lbs. + 2d8 lbs.
Female Height: 2 ft. 6 in. + 2d4 in.
Female Weight: 35 lbs. + 2d8 lbs.