Thursday, November 23, 2017

Frostborne

Still under construction.

The frostborne race featured below, was drafted to reflect part of a friend's character concept.

Frostborne Racial Traits (10 RP)

+2 Dexterity, +2 to One Mental Ability Score: Frostborne are nimble and gain a +2 racial bonus to one mental ability score of their choice at creation to represent the varied nature of their kind. (2 RP)

Humanoid (Faeriekin): Frostborne are humanoids with the faeriekin subtype.

Medium: Frostborne are Medium creatures and have no bonuses or penalties due to their size

Normal Speed: Frostborne have a base speed of 30 feet.

Low-Light Vision: Frostborne can see twice as far as a race with normal vision in conditions of dim light. (1 RP)

Energy Resistance: Frostborne gain cold resistance 5. (1 RP)

Placeholder: (4 RP undetermined)

Terrain Stride: Frostborne can move through natural difficult terrain at their normal speed within cold terrain. Magically altered terrain affects them normally. (1 RP)

Ageless: Frostborne do not age after reaching adulthood and are immune to spells and effects that cause aging. (1 RP)

Languages: Frostborne begin play speaking Common and Sylvan. Frostborne with high Intelligence scores can choose from the following: Aklo, Aquan, Auran, Dwarven, Giant, Terran, Undercommon.

Thursday, November 9, 2017

Umaro Race

Still under construction.

The umaro race featured below, is inspired by the yeti Umaro from Final Fantasy VI and other related titles.

Umaro Racial Traits (10 RP)

+2 Strength, +2 Constitution, –2 Intelligence: Umaro are strong and durable, but lack intellectual focus. (1 RP)

Humanoid (Giantkin): Umaro are humanoids with the giantkin subtype.

Medium: Umaro are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Umaro have a base speed of 30 feet and a Climb speed of 20 feet. (2 RP)

Low-Light Vision: Umaro can see twice as far as a race with normal vision in conditions of dim light. (1 RP)

Darkvision: Umaro can see in the dark up to 60 feet. (2 RP)

Alpine Ancestry: Umaro are automatically acclimated to high altitudes and reduce nonlethal damage they take from any form of cold exposure by 4 (minimum 0). (1 RP)

Tribal Terrain Affinity: Umaro gain a +2 racial bonus on Survival checks in cold, mountain or underground terrain. They gain that same bonus on saving throws and checks to avoid slipping or falling. They also add that same bonus to CMD when resisting trip attempts. (1 RP)

Instinctive Brawler: Umaro gain the Unarmed Strike class feature of a 1st-level brawler, which includes Improved Unarmed Strike as a racial bonus feat. If they acquire that same feature from class levels, they instead gain the option of rolling once again, any unarmed strike damage they deal, taking the new result even if it is worse. (2 RP)

Languages: Umaro begin play speaking Common and Giant. Umaro with high Intelligence scores can choose from the following: Aklo, Auran, Draconic, Moogle, Sylvan, Terran, Undercommon.