Monday, December 3, 2018

Handy Spells

The following spells are still in the works.

IOUN GRASP
School transmutation
Level bard 6, cleric/oracle 6, inquisitor 6, magus 6, occultist 6, psychic 6, shaman 6, spiritualist 6, sorcerer/wizard 6, summoner/unchained summoner 6, witch 6
Casting Time 1 free action
Components S
Range personal
Target you
Duration 1 hour (D)

As a standard action, you can target an orbiting ioun stone with the abrupt maneuver of a pilfering hand as a supernatural ability, based on the caster level and spellcasting ability score of this spell's effect. Any ioun stone you successfully pull and don't catch, can enter your orbit or embed itself as you choose, in an ioun slot (if any) of an object you openly possess. Any ioun stone you displace from its slot by doing so, enters your orbit.

The remaining duration of this spell's effect is reduced by 10 minutes following each use of the aforementioned supernatural ability it grants. Multiple instances of this spell's effect upon the same target, become a single effect based on the highest caster level, highest spellcasting ability score and longest remaining duration among them.

GAUNTLET, IOUN (Magic Weapon Alteration)
A magnificent gauntlet featuring six sockets typically distributed behind its knuckles and upon its back side.
Base Item Any +1 (or better) gauntlet lacking ioun slots.
Price +6,000 gp; Slot one hand; Weight no change; CL 12th; Aura strong transmutation
Properties As the base item with six ioun slots. An ioun stone embedded in any such slot, provides its effect to the gauntlet's wearer. As an immediate action, this gauntlet's wearer can snap his or her fingers to pull up to six ioun stones from his or her own orbit and embed them as desired into the gauntlet's ioun slots. Any ioun stones so displaced, return to orbit around that gauntlet's wearer. The gauntlet's wearer can expel any number of stones from its ioun slots at anytime as a free action, back into orbit around him or herself.
Cost +3,000 gp; Requirements Craft Wondrous Item, ioun grasp

UNSEEN SPARE HANDS
School conjuration (creation)
Level bard 2, magus 2, occultist 2, psychic 2, spiritualist 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2
Casting Time 1 standard action
Components V, S; Optional Components M, F (see text)
Range long (400 ft. + 40 ft./level)
Effect 1d4 unseen spare hands per level
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no

Except as detailed above, each spare hand this spell's effect creates is a Tiny unseen servant with an effective Strength score of 2 and the ability to fly (perfect), swim and walk with a base speed of 15 feet that is never modified by encumbrance. Individually, they dissipate upon having taken more than 5 damage from magical area effects.

Optional Focus: A five-digit non-magical masterwork glove or gauntlet befitting a Medium humanoid—is fully repaired as it absorbs the first spare hand this spell's effect creates to become a Tiny Animated Object [masterwork glove or gauntlet] with 6 extra hit points, a Wisdom score of 10, and the ability to fly (perfect), swim and walk with a base speed of 15 feet that is never modified by encumbrance. As part of this spell's effect, that creature obeys you with the behavioral repertoire of both Animated Object and unseen servant combined.

Optional Material Component: 5,000 gp of gems worth at least 100 gp each—gives the aforementioned Tiny Animated Object [masterwork glove or gauntlet] an instantaneous duration and a supernatural fly speed. If you possess the Craft Construct feat, the required value of this component is halved to 2,500 gp and 50 gp respectively.