Showing posts with label tinker. Show all posts
Showing posts with label tinker. Show all posts

Monday, June 27, 2016

Tinker Gnome Race

Still under construction.

The tinker gnome race featured below, is partly inspired by World of Warcraft.

Tinker Gnome Racial Traits

+2 Dexterity, +2 Intelligence, –2 Strength: Tinker gnomes are nimble and insightful, but lack physical power.

Humanoid (Gnome): Tinker gnomes are humanoids with the gnome subtype.

Small: Tinker gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Normal Speed: Tinker Gnomes have a base speed of 30 feet.

Low-Light Vision: Tinker Gnomes can see twice as far as a race with normal vision in conditions of dim light. (1 RP)

Force Resilience: Tinker gnomes gain resistance 2 against force damage and a +2 racial bonus on saving throws against spells and effects with the force descriptor. (1 RP)

Artifice Affinity: Tinker gnomes gain a +1 racial bonus on all Craft and Profession checks, as well as Knowledge (engineering) checks. (2 RP)

Unfettered Spirit: Tinker gnomes gain a +2 racial bonus on Escape Artist checks, on combat maneuver checks to escape a grapple or pin, and to CMD against grapple maneuvers. They also gain a +2 racial bonus also on saving throws against spells and effects that restrict movement, such as binding, imprisonment, entangle, grappling, paralysis, pinning, slow, temporal stasis and web. (2 RP)

Placeholder: (3 RP undetermined)

Languages: Tinker gnomes begin play speaking Gnome and Common. Tinker gnomes with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). (1 RP)