Thursday, July 27, 2017

Grimoire of Fel Sorcery

Still under construction.

The following spells are inspired by the warlock class from World of Warcraft.


CORRUPT SPIRIT
School necromancy
Level sorcerer/wizard 2, witch 2
Components V, S
Casting Time 1 swift action
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 round/level or until discharged (max 10 rounds)
Saving Throw Will negates
Spell Resistance yes

The subject's own spirit attacks it. Each round starting just before your next turn, this spell deals 1d6 damage to the subject. Only one casting of corrupt spirit can remain active on any one creature at any one time. Whenever a creature is affected by a new casting of this spell, every casting of this spell already active on that creature is discharged. When so discharged, this spell deals 1d4 damage to its subject for each round of its remaining duration in which it had yet to deal damage. Damage dealt by this spell bypasses any hardness the subject may possess.


ENSLAVE FIEND
School enchantment (compulsion) [mind-affecting]
Level sorcerer/wizard 4, summoner/unchained summoner 3, witch 4
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Target one evil extraplanar creature
Duration 5 minutes + 1 round/level (D)
Saving Throw Will negates
Spell Resistance yes

As dominate person, except as detailed above. The subject may choose to apply a –2 penalty to any ability check, attack roll, caster level check, concentration check, combat maneuver check or skill check it makes when carrying out your commands.


IMMOLATE
School evocation [fire]
Level sorcerer/wizard 2
Components V, S
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 round/level or until discharged (max 10 rounds)
Saving Throw Reflex negates
Spell Resistance yes

The subject is engulfed by a pernicious blaze. Each round starting just before your next turn, this spell deals 2d4–1 fire damage to the subject. Only one casting of immolate can remain active on any one creature at any one time. Whenever more than one casting of this spell is active on the same creature, those effects are discharged as a single instantaneous effect. When so discharged, this spell deals 2d3–1 fire damage to its subject for each round of its remaining duration in which it had yet to deal damage. This spell and its effects function normally underwater and cannot be extinguished by non-magical means, but they also cannot ignite or otherwise harm anything beyond the subject itself.


PLANAR ARREST
Level sorcerer/wizard 0, summoner/unchained summoner 0
Range medium (100 ft. + 10 ft./level)
Target one extraplanar creature
Duration 1 round (D)

As imprisonment, except as detailed above. You may only have one planar arrest spell active at any one time. Affecting a subject with a casting of this spell, dispels every other you still have in effect.

While this spell remains active, you may expend up to one charged or occupied spell slot of at least 1st level (anytime free action) to extend this spell's remaining duration by 1 minute per slot level + 1 round per caster level (max +5 per slot level).

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