Monday, August 21, 2017

Fel'pyrolith

Still under construction.

The following fiend is inspired by infernals from World of Warcraft.

FEL'PYROLITH CR 6
XP 2,400
NE Large outsider (elemental, evil, extraplanar, fel'fiend)
Init +0; Senses darkvision 180 ft., low-light vision, see in darkness, Perception +15

DEFENSE
AC 20, touch 9, flat-footed 20 (–1 size, +11 natural)
hp 73 (7d10+35); regeneration 1d2–1 (any)
Fort +7, Ref +7, Will +8; +4 vs. disease and poison
DR 5/magic and adamantine; SR 17; Immune ability drain (taken as ability damage),
    death by massive damage, death effects, elemental traits, energy drain,
    paralysis, petrification, phantasms, involuntary polymorph effects, sleep effects
Resist acid 20, cold 10, electricity 10, fire 30, negative energy damage 5,
    psychic energy damage 5, sonic 5
Defensive Abilities cosmic defiance, stability

OFFENSE
Speed 50 ft., climb 30 ft., swim 40 ft.
Melee 2 slams +14 (3d6+8)
Space 10 ft.; Reach 10 ft.
Special Attacks cosmic strike, fel'fire blastwave (DC 18), fel'fire corona

STATISTICS
Str 27, Dex 11, Con 21, Int 13, Wis 12, Cha 12
Base Attk +7; CMB +16; CMD 26 (30 vs. trip)
Feats Cornugon Smash, Iron Will, Lightning Reflexes, Vital Strike
Racial Bonus Feats Conceal Scent, Diehard, Endurance,
    Improved Natural Attack [slam], Intimidating Prowess,
    Lurker in Darkness, Power Attack
Skills Acrobatics +10, Bluff +5, Climb +20, Escape Artist +10,
    Intimidate +19, Knowledge (planes) +5, Perception +15,
    Sense Motive +15, Spellcraft +11, Stealth +2, Swim +20
Racial Modifiers +4 Perception, +4 Sense Motive
Languages Abyssal, Ignan, Infernal, Terran; telepathy 300 ft.
SQ concealed alignment, cosmic tolerance, no breath, trackless step

SPECIAL ABILITIES
Concealed Alignment (Ex) Fel'fiends radiate no alignment aura. This affects only alignment detection, not effects that cause harm or are otherwise based on alignment.
Cosmic Defiance (Ex) When and wherever it is advantageous for them, stunned or cowering fel'fiends are only considered dazed.
Cosmic Strike (Su) The natural weapons of fel'fiends, as well as any weapons they wield, are considered ghost touch seaborne weapons and overcome all forms of damage reduction based on magic, alignment or material.
Cosmic Tolerance (Su) Fel'fiends adapt to hostile environments as per adapt body (psionic power).
Fel'fire Blastwave (Su) Once per minute as a free or immediate action, a fel'pyrolith may erupt in an instantaneous self-centered radial burst of fel'fire extending any distance it desires out to close range (25 ft. + 5 ft./2 levels). In doing so, a large creature deals a 2d6 base amount of fel'fire damage to other creatures and unattended objects in the area (Reflex negates) as a Constitution-based effect. Any creature using this ability applies their Charisma modifier and total Hit Dice to such damage. While not subject to resistance or immunity, fel'fire damage is considered fire damage. This is a supernatural evocation [evil, fire] effect that functions normally underwater and deals damage normally to incorporeal targets, but cannot start or spread fires.
Fel'fire Corona (Su) As a free or immediate action, a fel'pyrolith may suspend or resume the green flames that burn harmlessly around it with the brightness of a torch. A large subject of this effect can add a 1d8 base amount of extra fel'fire damage to any melee damage roll it makes. A subject of this effect applies their Charisma modifier to such damage. Damage dealt by this effect is not multiplied in the event of a critical hit. While not subject to resistance or immunity, fel'fire damage is considered fire damage. This is a supernatural evocation [evil, fire] effect that functions normally underwater and deals damage normally to incorporeal targets, but cannot start or spread fires.

No comments:

Post a Comment