Friday, June 15, 2018

Arcane Exploit Annex

Still under construction.

The following are arcane exploits in the works, for those of the arcanist class.

ALTERFORM ARCANICS (Arcane Exploit)
You can provide components in any form you assume by arcane exploitation.
Benefit: While your arcane reservoir has at least 1 point, you gain a supernatural ability mimicking benefit of the Natural Spell feat besides replacing every mention of "using Wild Shape" with "subject to any polymorph effect you originated by feature of any class (effective or otherwise) that governs your arcane reservoir" instead.

ARCANIC FIST (Arcane Exploit)
You can augment yourself as an arcane weapon.
Prerequisite: Improved Unarmed Strike.
Benefit: As a free or immediate action, you can expend 1 point from your arcane reservoir to treat your unarmed strikes as magic for the purpose of overcoming damage reduction, while every 4 class levels (effective or otherwise) that govern your arcane reservoir gives them a +1 enhancement bonus (stacking with any other enhancement bonus to a maximum of +5). You can use this exploit to give your unarmed strikes any of the following weapon special abilities: agile, bane, defending, flaming, flaming burst, frost, icy burst, ghost touch, guardian, limning, mimetic, nullifying, sapping, seaborne, shock, shocking burst, speed, spell storing, thundering, vicious and wounding. However, you must match the cost of each special ability given with an equal reduction of the enhancement bonus. Duplicate special abilities do not stack. The supernatural effect of using this exploit lasts for a number of minutes equal to your Charisma modifier (minimum 1) or until it is used again.

CONCERT ARCANICS (Arcane Exploit)
You can actively support an arcane concert of more than one ongoing effect.
Benefit: You can add your Charisma bonus (if any) to your Intelligence modifier for concentration checks as an extraordinary ability. As a free or immediate action, you can expend 1 point from your arcane reservoir as a supernatural ability to redirect and/or maintain concentration on a single ongoing effect you originated by feature of any class (effective of otherwise) that governs your arcane reservoir. Each instance of doing so can occur parallel to every other action you take and effect you make, allowing you actively support more than one such effect at the same time (while points in your arcane reservoir hold out).

ECHO OPTIMAL AGE (Arcane Exploit)
You recall your peak physical performance with arcane power.
Benefit: While your arcane reservoir has at least 1 point, you gain the continuous effect of lesser age resistance as a supernatural ability. When at least 4 or 8 class levels (effective or otherwise) govern your arcane reservoir, any effect you gain from this exploit improves to age resistance or greater age resistance respectively.

EMBODY OPTIMAL AGE (Arcane Exploit, Greater)
You recover your peak physical performance with arcane expertise.
Prerequisite: Echo Optimal Age.
Benefit: You gain the continuous effect of lesser age resistance as an extraordinary ability. When at least 14 or 18 class levels (effective or otherwise) govern your arcane reservoir, that effect improves to age resistance or greater age resistance respectively. When at least 20 class levels (effective or otherwise) govern your arcane reservoir, you cannot die from old age.

GRIMOIRE GUILE (Arcane Exploit)
You bring game to arcane literacy and spellbook logistics.
Benefit: You can add your Charisma bonus (if any) to your Intelligence modifier for checks to decipher and learn arcane spells from written sources an extraordinary ability. As a free or immediate action, you can expend 1 point from your arcane reservoir to originate secluded grimoire as a supernatural ability derived from all class levels (effective or otherwise) that govern your arcane reservoir. At any given time, you can have one extra secluded grimoire for each class level (effective or otherwise) that governs your arcane reservoir.

MAGE'S LUXURIOUS LIBRARY (Arcane Exploit, Greater)
You can arrange a grimoire gala almost anywhere.
Prerequisite: Grimoire Guile.
Benefit: Any mage's magnificent mansion you originate by feature of any class (effective or otherwise) that governs your arcane reservoir, requires no focus component and may include among its furnishings, up to one exacting replica of each secluded grimoire you currently have. As a standard action, you can expend 1 point from your arcane reservoir to originate mage's magnificent mansion as a supernatural ability derived from all class levels (effective or otherwise) that govern your arcane reservoir.

Relevant Items (may require due consideration)

GRIMOIRE, GUARDED (Wondrous Item)
A well-made tome, typically leather-bound and no more than 12" by 8" by 1" measured in inches.
Price 2,000 gp; Slot none; Weight 1 lb.; CL 1st; Aura faint universal
Properties This tome can serve as a compact spellbook with up to 1,000 pages or its equivalent. Certain spells gain a permanent duration when cast upon it, as follows: book ward, lighten object, magic aura, greater magic aura, mask dweomer, obscure object, obscured script, preserve, prestidigitation (keeps it clean), secret sign, shrink item, theft ward and waterproof.
Cost 1,000 gp; Requirements Craft Wondrous Item; Special An arcane spellcaster with Grimoire Guile (an Arcane Exploit) may ignore all crafting requirements to make and/or alter this item without penalty.

SELF-INSCRIBING (Magic Item Alteration)
An item so altered can correspond with others via inscriptions upon its surface.
Base Item Any permanent magical item lacking intelligence.
Price +4,000 gp; Slot no change; Weight no change; CL as base item; Aura no change
Properties An intelligent version of the base item, as follows:
Alignment Any (usually N), Senses 30 ft.
Int 10, Wis 10, Cha 10, Ego as per price of base item + 1.
Languages Empathy, understands any one language (usually known to its creator).
Intelligent Item Powers As follows:
Literal Luminosity (Su) Content inscribed upon this item continuously sheds light as a candle. As a free or immediate action, this item can suspend or resume any portion of this effect.
Self-Literate (Ex) This item has a vicarious view of itself and can comprehend languages and skim when reading from itself.
Self-Decipher (Su) This item can read magic when reading from itself.
Self-Evident (Su) This item can selectively enable others to comprehend languages, read magic and skim when they read from it while also touching it.
Self-Display (Sp) At will (self only)—erase, mending, prestidigitation, secret sign.
Cost +2,000 gp; Requirements Craft Construct, each aforementioned spell of 2nd-level or less, fox's cunning

No comments:

Post a Comment