Still under construction.
The eredar races featured below, draenei and man'ari, are inspired by World of Warcraft.
Draenei Racial Traits
+2 Strength, +2 Wisdom, –2 Dexterity: Draenei are strong and wise, but lack physical agility.
Humanoid (Eredar): Draenei are humanoids with the eredar subtype.
Medium: Draenei are medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Draenei have a base speed of 30 feet.
Low-Light Vision: Draenei can see twice as far as a race with normal vision in conditions of dim light. (1 RP)
Shadow Tempered: Draenei gain a +1 racial bonus on saving throws against curses, death effects, energy drain, fear, despair, pain, negative energy and necromancy effects. (1 RP)
Tailed Digitigrade: Draenei in true form gain a +3 racial bonus on Acrobatics checks made to balance or jump. (1 RP)
Gemcutting: Draenei gain a +2 racial bonus on Craft and Profession checks involving gems and crystals. (1 RP)
Heroic Legacy: Each bonus a draenei grants any ally via the Aid Another action increases by 1. (1 RP)
Hatred: Draenei gain a +1 racial bonus on attack rolls against humanoids with the orc subtype, and against outsiders with the evil subtype, due to special training against these hated foes. (1 RP)
Naaru's Gift (Su): As a free or immediate action, a draenei may grant one target creature within medium range (100 ft. + 10 ft./level) a supernatural form of fast healing 1 that functions for 3 rounds in addition to every other source of fast healing that creature may already possess. The amount of fast healing this ability grants, increases by 1 per 3 effective caster levels beyond the first. The first hour one observes following their last moment of strenuous activity, cannot apply to the cumulative sum of 5 hours they must observe between each use they make of this ability. (2 RP)
Placeholder: (1 RP undetermined)
Languages: Draenei begin play speaking Eredun and Common. Draenei with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). (1 RP)
Man'ari Racial Traits
+2 Strength, +2 Charisma, –2 Dexterity: Man'ari are strong and expressive, but lack physical agility.
Outsider (Eredar, Evil, Native): Man'ari are outsiders with the eredar, evil and native subtypes. (3 RP)
Medium: Man'ari are medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Man'ari have a base speed of 30 feet.
Darkvision: Man'ari can see perfectly in the dark up to 60 feet. (0 RP)
Low-Light Vision: Man'ari can see twice as far as a race with normal vision in conditions of dim light. (1 RP)
Shadow Tempered: Man'ari gain a +1 racial bonus on saving throws against curses, death effects, energy drain, fear, despair, pain, negative energy and necromancy effects. (1 RP)
Energy Resistance: Man'ari gain fire resistance 5. (1 RP)
Tailed Digitigrade: Man'ari in true form gain a +3 racial bonus on Acrobatics checks made to balance or jump. (1 RP)
Placeholder: (2 RP undetermined)
Languages: Man'ari begin play speaking Eredun and Common. Man'ari with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). (1 RP)
No comments:
Post a Comment