Still under construction.
The tinker gnome race featured below, is partly inspired by World of Warcraft.
Tinker Gnome Racial Traits
+2 Dexterity, +2 Intelligence, –2 Strength: Tinker gnomes are nimble and insightful, but lack physical power.
Humanoid (Gnome): Tinker gnomes are humanoids with the gnome subtype.
Small: Tinker gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Normal Speed: Tinker Gnomes have a base speed of 30 feet.
Low-Light Vision: Tinker Gnomes can see twice as far as a race with normal vision in conditions of dim light. (1 RP)
Force Resilience: Tinker gnomes gain resistance 2 against force damage and a +2 racial bonus on saving throws against spells and effects with the force descriptor. (1 RP)
Artifice Affinity: Tinker gnomes gain a +1 racial bonus on all Craft and Profession checks, as well as Knowledge (engineering) checks. (2 RP)
Unfettered Spirit: Tinker gnomes gain a +2 racial bonus on Escape Artist checks, on combat maneuver checks to escape a grapple or pin, and to CMD against grapple maneuvers. They also gain a +2 racial bonus also on saving throws against spells and effects that restrict movement, such as binding, imprisonment, entangle, grappling, paralysis, pinning, slow, temporal stasis and web. (2 RP)
Placeholder: (3 RP undetermined)
Languages: Tinker gnomes begin play speaking Gnome and Common. Tinker gnomes with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). (1 RP)
No comments:
Post a Comment