Monday, June 27, 2016

Graveborne Race

Still under construction.

The graveborne race featured below, is inspired by World of Warcraft.

Graveborne Racial Traits

+2 to One Ability Score: Graveborne characters gain a +2 bonus to one ability score of their choice at creation to represent their varied human origins.

Humanoid (Human): Graveborne are humanoids with the human subtype.

Medium: Graveborne are medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Graveborne have a base speed of 30 feet.

Low-Light Vision: Graveborne can see twice as far as a race with normal vision in conditions of dim light. (1 RP)

Graveborne Resilience: Graveborne gain a +2 racial bonus on all saving throws and ability checks against all effects, conditions, forces and events to which undead are usually immune or not subject by default. (3 RP)

Negative Energy Tolerance: Graveborne gain resistance 5 against negative energy damage, and take no penalty from energy-draining effects. They can still be killed if they accrue more negative levels than they have Hit Dice. After 24 hours, any negative levels a graveborne has accrued are removed without the need for any additional saving throws. (2 RP)

Graveborne Will: Graveborne that fail a Will save against a mind-affecting effect, receive another save 1 round later to prematurely end the effect and/or any conditions it may have caused (assuming they have a duration greater than 1 round). This second save is made at the same DC as the first. If the graveborne has a similar ability from another source (such as a rogue's slippery mind class feature), he or she can only use one of these abilities per round, but can try the other on the second round if the first reroll ability fails. (1 RP)

Hold Breath: Graveborne can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating. (1 RP)

Immortal: Graveborne do not age naturally and cannot die of old age. While some might come into being at age categories other than adulthood, they never leave their original age category. Spells and effects that cause aging affect a graveborne as normal. (1 RP)

Languages: Graveborne begin play speaking Common and any single human language. Graveborne with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). (1 RP)

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