Friday, June 24, 2016

Moogle Race

Still under construction.

The moogle race featured below, is inspired by Final Fantasy. While some varieties of moogle found among the Final Fantasy titles are able to fly by virtue of being moogle alone, such flight is typically not permitted for Pathfinder player races of a Standard power level.

Moogle Racial Traits (10 RP)

+2 Dexterity, –2 Strength, +2 to One Mental Ability Score: Although they lack physical power, moogle characters are nimble and gain a +2 racial bonus to one mental ability score of their choice at creation to represent the varied nature of their kind.

Humanoid (Kupokin): Moogles are humanoids with the kupokin subtype.

Small: Moogles are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Normal Speed: Moogles have a base speed of 30 feet.

Low-Light Vision: Moogles can see twice as far as a race with normal vision in conditions of dim light. (1 RP)

Kupo Kind: Upon creation, moogle characters become one kupo kind they select from the following list. (2 RP)
  • Arboreal: Those of this kupo kind gain a climb speed of 20 feet along with the +8 racial bonus on Climb checks that speed normally grants.
  • Naturally Psionic: Those of this kupo kind receive Wild Talent as a bonus feat at 1st level. If they gain levels in a psionic class, they gain the Psionic Talent feat instead. When taking a level in a favored class, they can choose to gain an additional power point instead of a hit point or skill point.
  • Subterranean: Those of this kupo kind gain Darkvision out to 60 feet.

Kupo Customs: Upon creation, moogle characters gain two kupo customs they select from the following list. (4 RP)
  • Academics: Those with this kupo custom learn one additional language every time they put a rank in the Linguistics skill. The maximum DC for Knowledge checks they can make untrained increases by 5. Once per day, each of them can reattempt any previous Knowledge check and use the best result.
  • Commerce: Those with this kupo custom gain a +2 racial bonus on Appraise checks and determine carrying capacity as if their Strength scores were each 2 points higher.
  • Cooperation: Those with this kupo custom gain a +2 racial bonus on Diplomacy checks. Each bonus they grant an ally via the aid another action increases by 1.
  • Domestication: Those with this kupo custom gain a +2 racial bonus on Handle Animal checks and can make those checks untrained. That bonus increases to +5 with regard to flightless birds, such as the axe beak and variations thereof.
  • Showmanship: Those with this kupo custom gain a +1 racial bonus on Acrobatics, Fly and Perform (dance) checks. The dodge bonus to AC they gain when fighting defensively or using the total defense action increases by 1.
  • Technology: Those with this kupo custom are "Tech Intuitive" and gain Technologist as a bonus feat at 1st level. They can gain other feats listing Technologist as a prerequisite, as if every skill rank prerequisite were reduced by 2, to no less than 1.

Mana Moxie: Moogles gain a +1 racial bonus on saving throws against effects that are subject to spell resistance. (1 RP)

Vestigial Wings, Lesser: Each moogle in true form has a pair of undersized, leathery wings similar to those of a bat. Those wings are only strong enough to grant a +2 racial bonus on Fly skill checks one makes using other active methods of flight that need not such wings. (1 RP)

Gravitic Guile (Ex): As a free or immediate action, a moogle may suppress or reassert any number of levitate, defy gravity or similar effects upon him or herself. While subject to the active duration of such an effect, a moogle with wings expressed to have any aerial function, may use those wings in a suitable atmosphere to possess a fly speed of 20 feet (average) and avoid any airborne instability such an effect usually incurs. Any fly speed this ability enables, counts as a typical wing-based fly speed in all other respects. (1 RP)

Languages: Moogles begin play speaking Common and Moogle. Moogles with high Intelligence scores can choose from the following: Auran, Dwarven, Giant, Gnome, Sylvan, Terran, Undercommon.

Random Moogle Height and Weight:

Male Height: 2 ft. 0 in. + 2d12 in.
Male Weight: 20 lbs. + 2d12 lbs.
Female Height: 1 ft. 10 in. + 2d12 in.
Female Weight: 16 lbs. + 2d12 lbs.

Character Traits

FRIENDLY FINESSE (Race or Social Trait)
You are effectively affable and possess a casual composure.
Prerequisite (Race): moogle.
Benefit: Diplomacy and Handle Animal are always class skills for you, and you gain a +1 trait bonus on skill checks with each of those you gain as a class skill from any other source.

MUTABLE MANIFESTING (Race or Psionic Trait)
You can adapt one of your manifesting paradigms to match the landscape of your mind.
Prerequisite: Naturally Psionic.
Benefit: Choose one psionic manifesting class. You can keep any psionic manifesting ability you gain from the chosen class keyed to your highest mental ability score at all times.

TECH SAVVY (Race or Regional Trait)
You are well versed in the technological advancements of your culture.
Prerequisite (Race): Tech Intuitive.
Benefit: Disable Device and Knowledge (engineering) are always class skills for you, and you gain a +1 trait bonus on skill checks with each of those you gain as a class skill from any other source.

Relevant Feats

GLIDING WINGS (General Feat)
Rigorous training and transmutation have made your wings suitable for gliding.
Prerequisite: Vestigial Wings or Lesser Vestigial Wings.
Benefit: In true form, you may use your wings to glide with average maneuverability to prevent falling damage (as if subject to a nonmagical feather fall spell). While in midair, you can move up to 5 feet laterally for every 1 foot you drop when falling at a speed of 60 feet per round. You cannot gain height with your wings alone; you merely coast in other directions as you fall. If subjected to a strong wind or any other effect that causes you to rise, you can take advantage of the updraft to increase the distance you can glide. Fly is a class skill for you.

GRAVITIC GURU (Racial Feat)
You have developed your innate capacity for gravity manipulation.
Prerequisite: moogle, Character level 3rd.
Benefit: As a free or immediate action, you may levitate yourself (as the spell) for a number of rounds equal to 5d6 + your highest mental ability modifier. You may use this supernatural ability once per day per character level, adding the duration of each use to any remaining duration from previous uses. Fly is a class skill for you.

LANTERN ANTENNA (Racial Feat)
You were born with a luminescent feature at the end of your antenna.
Prerequisite: moogle.
Benefit: You possess a tough translucent sac or hard crystalline structure at the end of the wiry antenna emerging from atop your head. While in true form, you may energize that particular feature to provide any amount of illumination up to that of a torch. You may adjust, suspend or resume this extraordinary ability as a free or immediate action. This ability is suspended whenever you fall asleep or are rendered unconscious.
Special: You may only acquire this feat at 1st-level.

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