Still under construction.
The elven races featured below, night elves and blood elves, are inspired by World of Warcraft.
Night Elf Racial Traits
+2 Dexterity, +2 Wisdom, +2 Charisma, –2 Strength, –2 Constitution: Night elves are graceful, wise and alluring, but lack physical power and durability. (1 RP)
Humanoid (Elf): Night elves are humanoids with the elf subtype.
Medium: Night elves are medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Night elves have a base speed of 30 feet.
Low-Light Vision: Night elves can see twice as far as a race with normal vision in conditions of dim light. (1 RP)
Keen Senses: Night elves gain a +2 racial bonus on Perception checks. (2 RP)
Defensive Training: Night elves gain a +1 dodge bonus to Armor Class. (2 RP)
Shadow Slip (Su): For each step of illumination below bright light in most of his or her space, a night elf gains a +2 racial bonus on Stealth checks. (1 RP)
Placeholder: (2 RP undetermined)
Languages: Night elves begin play speaking Elven and Common. Night elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). (1 RP)
Blood Elf Racial Traits
+2 Dexterity, +2 Intelligence, +2 Charisma, –2 Strength, –2 Constitution: Blood elves are graceful, cunning and alluring, but lack physical power and durability. (1 RP)
Humanoid (Elf): Blood elves are humanoids with the elf subtype.
Medium: Blood elves are medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Blood elves have a base speed of 30 feet.
Low-Light Vision: Blood elves can see twice as far as a race with normal vision in conditions of dim light. (1 RP)
Keen Senses: Blood elves gain a +2 racial bonus on Perception checks. (2 RP)
Magic Resistance: Blood elves gain a +1 racial bonus on saving throws against effects that are subject to spell resistance. (1 RP).
Arcane Affinity: Blood elves gain a +1 racial bonus on Spellcraft and Use Magic Device checks and can make those checks untrained. (1 RP)
Arcane Acuity: Blood elves gain a +2 racial bonus on all rolls made to confirm critical hits. (1 RP)
Placeholder: (2 RP undetermined)
Languages: Blood elves begin play speaking Elven and Common. Blood elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). (1 RP)
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