Still under construction.
The firenewt race featured below, is a custom adaptation of the race from D&D 3.5 partly influenced by the charmander pokemon.
Firenewts, also known as salamen, are distant relatives of lizardfolk. They are cruel marauders that roam hot regions. The firenewt’s dry skin is a mottled sepia color, darkest along the spine and fading to near-white on the belly. The smooth flesh and features resemble those of an eel. The eyes are deep crimson. Females are slightly shorter, and a duller brown.
Firenewt Racial Traits
+2 Dexterity, +2 Constitution: Firenewts are adroit and resilient. (2 RP)
Humanoid (Fire, Reptilian): Firenewts are humanoids with the fire and reptilian subtypes. They possess immunity to fire and vulnerability to cold. (2 RP)
Medium: Firenewts are medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Firenewts have a base speed of 30 feet.
Low-Light Vision: Firenewts can see twice as far as a race with normal vision in conditions of dim light. (1 RP)
Blazing Breath (Su): Once per day as a standard action, a firenewt in true form can breathe fire in a line up to 20 feet long, dealing up to 1d6 fire damage (Reflex negates). The save DC against this breath weapon is 10 + 1/2 the originator's Hit Dice + the originator's Constitution modifier. Those able to use this ability more often, must still wait 1d4+1 rounds after using it, before it can be used again. (1 RP)
Tail Slap: Firenewts gain a tail slap attack that deals 1d4 damage at medium size. This tail slap is a primary attack, or a secondary attack if the firenewt wields one or more manufactured weapons. (2 RP?)
Searing Tail Slap (Su): Firenewts in true form can deal an extra 1d6 points of fire damage with any successful tail slap attack. (2 RP?)
Languages: Firenewts begin play speaking Draconic and Common. Firenewts with high Intelligence scores can choose from the following: Giant, Goblin, Ignan, Terran.
Race Feats
Flame Spigot (Firenewt)
Your breath weapon becomes longer, stronger and more abundant.
Prerequisite: firenewt, Blazing Breath racial trait, character level 3rd.
Benefit: The maximum length of your Blazing Breath increases by 10 feet, its maximum damage increases by an additional d6, and its daily use limit increases by 1.
Special: You may acquire this feat once for every 2 character levels you possess beyond the first. Its effects stack.
Firekite (Firenewt)
You have developed a pair of gliding wings.
Prerequisite: firenewt, Character level 3rd.
Benefit: You develop a pair of wings suitable for gliding, and take no damage from falling (as if subject to a constant nonmagical feather fall spell). While in midair, you can move up to 5 feet in any horizontal direction for every 1 foot you fall, at a speed of 60 feet per round. You cannot gain height with these wings alone; you merely coast in other directions as you fall. If subjected to a strong wind or any other effect that causes you to rise, you can take advantage of the updraft to increase the distance you can glide. Fly is a class skill for you.
Fireflight (Firenewt)
Your wings have grown strong enough for flight.
Prerequisite: firenewt, Firekite, character level 7th.
Benefit: Your wings grant you a fly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor maneuverability) with a medium or heavy load or medium or heavy armor.
No comments:
Post a Comment