Saturday, July 23, 2016

Mangalore Race

Still under construction.

The mangalore race featured below, is inspired by the Fifth Element movie.

Mangalore Racial Traits

+2 Strength, +2 Constitution, –2 Charisma: Mangalores are strong and durable, but lack social finesse. (1 RP)

Humanoid (Aberrant): Mangalores are humanoids with the aberrant subtype.

Medium: Mangalores are medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Mangalores have a base speed of 30 feet.

Low-Light Vision: Mangalores can see twice as far as a race with normal vision in conditions of dim light. (1 RP)

Darkvision: Mangalores can see in the dark up to 60 feet. (2 RP)

Fearsome: Mangalores gain a +2 racial bonus on Intimidate checks. (1 RP)

Change Shape, Greater (Su): A mangalore may assume the appearance of a Small or Medium humanoid as the alter self spell, save that he does not adjust his ability scores and can remain in that form indefinitely. A mangalore may revert back to true form as a free action at any time. (6 RP)

Test of True Form: The voice of a mangalore remains unaffected when using his Greater Change Shape racial trait. Creatures with a language that hear a mangalore speak while using that trait to impersonate an individual, add a +4 circumstance bonus to the result of their last Perception check made to oppose that mangalore's Disguise check. (–2 RP)

Languages: Mangalores begin play speaking ??? and Common. Mangalores with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). (1 RP)

Relevant Feat

Vocal Verisimilitude (Mangalore)
You have proven adept at adjusting your voice to match your form.
Prerequisite: mangalore.
Benefit: You lose the Test of True Form racial trait.

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