The protoss race featured below, is inspired by Starcraft.
Protoss Racial Traits (Advanced Race / 20 RP)
+2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom: Protoss possess significant physical and mental prowess. (4 RP)
Humanoid (Aberrant): Protoss are humanoids with the aberrant subtype.
Large (Tall): Protoss are large creatures and gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. They take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. They possess a space 10 feet on a side with a reach of 10 feet. (8 RP)
Fast Speed: Protoss have a base speed of 40 feet. (1 RP)
Low-Light Vision: Protoss can see twice as far as a race with normal vision in conditions of dim light. (1 RP)
Aberrant Physiology: Protoss are bereft of the ears, nostrils and mouth typical of most humanoids. Their scaled semi-permeable skin enables them to hear, smell, breathe, absorb moisture and derive sustenance from a broad portion of the electromagnetic spectrum. Protoss lacking sufficient atmosphere, moisture or radiation, suffer the effects of suffocation, thirst or starvation at the same rate as a typical humanoid. Protoss skin naturally seals itself against harmful atmospheric conditions and external liquids, allowing them to hold their breath as much as other humanoids can. By necessity, protoss have also developed the following supernatural abilities. (1 RP)
- Mindspeech (Su): Protoss can send out telepathic messages in any language they know, for other creatures to receive within any range up to 100 feet. In so doing, one can include or exclude from this broadcast any creature they can see, as well as any creature they know or know of. This communication is strictly a one-way exchange from the sender to each recipient. Any recipient lacking the language used, “hears” meaningless mental syllables.
- Psychovocalize (Su): With the same time and effort a human requires to vocalize, each protoss may create sound (as the power) with instantaneous effect to produce their own unique human voice from him or herself as the point of origin. Any voice this ability creates may be used to produce verbal components for casting spells and command words for activating items.
- Psychometabolize (Su): With the same time and effort a human requires to eat and drink, a protoss can psionically taste or absorb edible substances they possess on contact with their skin. This allows them to benefit from magical food and potions, but also exposes them to the possibility of ingested poison or disease.
Tech Intuitive: Protoss gain Technologist as a bonus feat at 1st level. They can gain other feats listing Technologist as a prerequisite, as if every skill rank prerequisite were reduced by 2, to no less than 1. (2 RP)
Naturally Psionic: Protoss receive Wild Talent as a bonus feat at 1st level. If they gain levels in a psionic class, they gain the Psionic Talent feat instead. When taking a level in a favored class, they can choose to gain an additional power point instead of a hit point or skill point. (2 RP)
Languages: Protoss begin play knowing Khalani and Common. Protoss with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). (1 RP)
Character Traits
Mutable Manifesting (Race or Psionic)
You can adapt one of your manifesting paradigms to match the landscape of your mind.
Prerequisite: Naturally Psionic.
Benefit: Choose one psionic manifesting class. You can keep any psionic manifesting ability you gain from the chosen class keyed to your highest mental ability score at all times.
Tech Savvy (Race or Regional)
You are well versed in the technological advancements of your culture.
Prerequisite (Race): Tech Intuitive.
Benefit: Disable Device and Knowledge (engineering) are always class skills for you, and you gain a +1 trait bonus on skill checks with each of those you gain as a class skill from any other source.
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