Friday, July 15, 2016

Plush Sapien Race

Still under construction.

The plush sapien race featured below, is inspired by various online images of teddy bears wielding medieval arms and armor to defend sleeping children from hulking monsters that eclipse the background.

Plush sapiens are living beings created by powerful magic, usually applied to stuffed toys with a generalized humanoid form composed of fabric and various inanimate components. Each one is greatly transformed and organized into an autonomous self-sustaining living creature, otherwise reflective of its creator's subconscious impressions of its previously inanimate form. Any stitching and seams they possess heal over upon transformation, only to fade and blend into the whole of their form.

Plush Sapien Racial Traits (10 RP)

+2 to Two Ability Scores, –2 Strength: Plush sapien characters gain a +2 racial bonus to two ability scores of their choice at creation to represent their varied nature. Their stature however, does limit their capacity for physical power.

Humanoid (Craftspawn): Plush sapiens are humanoids with the craftspawn subtype. (3 RP)
  • Non-construct creatures with the craftspawn subtype gain +2 turn resistance and are subject to effects that target constructs as a specified creature type, but also gain a +2 racial bonus on saving throws when targeted as constructs. They also gain a +2 racial bonus on all saving throws and ability checks against all effects, conditions, forces and events to which constructs are usually immune or not subject by default.
  • Constructs with the craftspawn subtype are subject to positive energy and magical healing effects as if they were living creatures with a Constitution score of 10 and a good Fortitude save progression from their racial Hit Dice.

Small: Plush Sapiens are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Normal Speed: Plush sapiens have a base speed of 30 feet.

Low-Light Vision: Plush sapiens can see twice as far as a race with normal vision in conditions of dim light. (1 RP)

Darkvision: Plush sapiens can see in the dark up to 60 feet. (2 RP)

Everlasting: Plush sapiens need not breathe, drink, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means they can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for them to survive or stay in good health. In addition, they do not age and are immune to effects that cause aging. (3 RP)

Insulated: Against plush sapiens in true form, damage dealt by diffuse blunt trauma via battering, buffeting, compression, constriction, crushing, falling, impact collisions, shockwaves or trampling is halved and rounded down. (1 RP)

Flammable: Plush sapiens in true form, have vulnerability to fire. (–1 RP)

Languages: Plush sapiens begin play speaking Common and any single language known by their creator(s). Plush sapiens with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). (1 RP)

Alternate Racial Traits

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Character Traits

Wary Guardian (Race or Social)
You have developed a keen awareness looking out for others.
Prerequisite (Race): plush sapien.
Benefit: Perception and Sense Motive are always class skills for you, and you gain a +1 trait bonus on skill checks with each of those you gain as a class skill from any other source.

Relevant Feats

Less Flammable (Plush Sapien)
Your body was treated to be less flammable.
Prerequisite: plush sapien.
Benefit: You lose the Flammable racial trait.
Special: You may only acquire this feat at 1st-level.

Frosty Pelt (Plush Sapien)
You were stuffed inside a wintry pelt.
Prerequisite: plush sapien, exterior body pelt from a magical beast (cold).
Benefit: You gain cold resistance 10 while in true form.
Special: You may only acquire this feat at 1st-level.

Heavy Pelt (Plush Sapien)
You were stuffed inside a thick pelt.
Prerequisite: plush sapien, exterior body pelt from a magical beast with at least +5 natural armor.
Benefit: You gain a +1 natural armor bonus to your Armor Class while in true form.
Special: You may only acquire this feat at 1st-level.

Skymane Fabric (Plush Sapien)
You were stuffed inside featherweight fabrics.
Prerequisite: plush sapien, exterior body fabric woven of leonine manes from magical beasts with a fly speed.
Benefit: You gain a +4 racial bonus on Fly checks while in true form.
Special: You may only acquire this feat at 1st-level.

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